![]() This gives me a good cost/benefit between hardware and viewing angle. So I opted for 135°, using 3 monitors, where the side monitors are angled 45°, as seen below. In my setup that would require 5 monitors, which was a bit of a hardware spend I didn’t wanna take. The optimal setup would be 180 degrees, this way you would be able to look from straight left all the way to straight right. So the first thing you should decide is how big an angle you want to cover with all the monitors. When using multiple monitors, they are each gonna cover an area of the selected cockpit view. Having 3 monitors rapidly reduced the frames per second. I am using the RTX3080 graphics adapter, which I expected would kick ass. As a rule of thumb, I would say 30 fps (frames per second). There are many opinions about what a good framerate is in a flight simulator. Yes, you can use a multi-computer setup, but for my part, I wanted to try my best to stick with a one PC solution for my cockpit setup. As said above, 3 monitors in the UW monitors native resolution comes out to 10320×1440, which all have to be calculated by the same computer. X-plane takes ALOT of resources, especially in a multi-monitor environment. And that’s a real challenge, which I was soon to learn. Quite a lot of GPU handling for the X-plane graphical engine. Making the complete resolution 10320×1440. The monitor has a native resolution of 3440×1440. I am using 21:9 UltraWide monitors, giving it a more narrow and wide view – as expected in a cockpit. There are some ways to move that center point, but it’s far from perfect.Īfter a while I got irritated with that setup, often starring at that bezel, so I changed it into a 3 monitor setup instead, purchasing one extra monitor. But in the X-plane the center of the pilot’s view (your view) will be where the bezel is, as X-plane treats the center as the monitors combined. As the pilot is sitting to the left in the cockpit, the center of his vision will be around the middle of the left window when looking in the forward direction. If you look at the cockpit there is a bezel in the middle of the two front windows. But there was one thing I didn’t anticipate. I started out by purchasing the first two of the four monitors. So using widescreen monitors looked like an easy choice with four monitors, two at the front and one on each side. Because on the Boeing airplane, you will find two major windows in the front, and two minor on each side. What would be the best setup for my X-plane with multiple monitors?Īs I am building a Boeing 737 cockpit, the first solution that came to my mind was a 4 monitor setup. would my hardware be able to drive all the monitors?.how could I get the best viewing angle?.would I have enough monitors to simulate looking out of a real cockpit window?.But I was torn in deciding how many monitors to use for my X-plane simulator. ![]() ![]() I missed that side-view, which isn’t possible in a one-monitor setup. This is default 60 degrees, but setting it higher allows more visual information of the planes surrounding on your monitor.Ĭhanging it to 120 gives a pretty good full view of the cockpit, but does not give a real-life feeling if you ask me. The Field of view determines the angle visible on your monitor. Going into SETTINGS, GRAPHICS, MONITOR CONFIGURATION you can set your field of view (FOV). I started out with a 46″ 4K tv, which looked pretty amazing. Depending on your expectations and budget. Having a single monitor can be a pretty good setup. Of course, you can get one monitor to display a wider angle, but it’s just not the same. It enhances that real-world experience when getting a wider view angle. Getting more than one monitor for your X-plane setup, greatly enhances your flight experience.
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